CEEGS 2026 in Warsaw

CEEGS, the Central and Eastern European Games Studies Conference, is the annual conference of the DiGRA Central and Eastern Europe chapter dedicated to exploring various aspects of games, including digital, analog, and hybrid formats, as well as the cultural and social contexts in which they exist. CEEGS aims to promote and advance game research, particularly in Central and Eastern Europe. With a decade-long presence in game studies, CEEGS has established itself as an inclusive and internationally-minded platform, welcoming researchers, academics, and professionals from Europe, North America, and Asia.

This year’s conference will take place in Warsaw, organized by the University of Warsaw in collaboration with Sustainable TRAnsiTion for Europe’s Game IndustrIES (STRATEGIES)



CEEGS 2026 CALL FOR PAPERS

Digital Earths | Material Realities: Sustainability of/in Video Games

As we navigate the complexities of the Anthropocene, the relationship between play, technology, and the environment has become a critical focal point for scholars, designers, and players alike. Video games are not merely escapes from reality: they are complex systems that model, simulate, and comment upon our ecological existence. Even more critically, the medium itself is deeply embedded in the material world, reliant on global supply chains, energy consumption, and hardware lifecycles.

“Digital Earths | Material Realities” invites scholars and researchers to explore the manifold intersections between game studies and ecology. We seek to investigate how games represent natural environments and how game mechanics reinforce or challenge extractive ideologies, as well as to consider the material footprint of the gaming industry itself.

From the lush, digital wilderness of open-world RPGs to the resource management game mechanics and from the carbon footprint of cloud gaming to the rise of solarpunk narratives, the conference seeks proposals that illuminate the ways in which games shape our understanding of the climate crisis and its attendant concepts of sustainability, ecocriticism, and ecology.

We welcome submissions from a wide variety of disciplines, including game studies, media ecology, environmental humanities, sociology, and design. Topics of interest include, but are not limited to:

god games and geo-engineering

(anti)colonial ecologies

carbon footprint of cloud gaming, streaming, and server farms

indie / slow games as eco-design practices, as well as low-poly/low-spec games

systems of extraction and game mechanics

virtual photography and digital nature tourism

ecocriticism and close readings of environmental narratives in video games

aesthetics of the “digital sublime”: rendering nature, weather, and flora

post-apocalyptic vs. solarpunk: (e)utopian and dystopian ecological futures

animals, plants, and non-human actors in game worlds

green game mechanics

environmental impact of the games industry: e-waste, planned obsolescence, and hardware lifecycles

serious games and gamification for climate action

eco-activism within gaming communities

sustainability in game production

extractivism in game worlds (terraforming, land&resource grabs: how games reproduce or challenge colonial ways)


SUBMISSION GUIDELINES

On-site participation only (no hybrid form).

ORGANIZING COMMITTEES

PROGRAM COMMITTEE

Agata Waszkiewicz, agata.waszkiewicz@kul.pl 

Andrei Nae

Kübra Aksay

Zsofia Orosz-Reti

LOCAL COMMITTEE

Paweł Frelik, p.frelik@uw.edu.pl

Piotr Kubiński

Przemysław Kordos